Composoting in (Maya)

Here I am trying to composite a character sitting in the chair in Maya, but one of the hardest things to get your head round is where is the actual chair in 3D space. The image is being projected off a polygon plane which is flat, I have gone into the front view and created a simple mock-up in 3D, by just simply creating a pollygon plane and matching up the vertex with the ones on the image plane of actual image sequence.

There are many tutorials that uses this type of technique here is a screen shot from one that is using a plain and some cubes for shadow prospectives.

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