Exporting Animation to Unity

First of all we need to animate something, here I have just animated a simple cube with all the key frames on the time slider.

So that the animation can be exported into Unity we need to bake the animation to the cube. go to Keys > Bake simulation and make shore you only select the keys e.g. rotate z that you have used to save on importin unnecessary info.

Make shore when you bake the animation you have the joints selected in the outliner.

Select the object and export it as FBX Export this way it does not import all the bagage from Maya.

Import the object and it texture, place the texture onto the object and select loop in the animation menu.

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